Digital Society
Ages 14-17
5.0
Modern and historical worlds collide as kids come from the future to design an app that solves public life challenges in a medieval simulation.
Course Features
Through interactive projects, kids engage with government service delivery, values and civic participation in digital society.
Practical Tools
Students learn the ethical and social aspects of government, plus digital tools to spark change such as app prototyping in Miro.
Immersive Projects
Kids engage with simulated challenges and learn through trial and error how to use technology to implement effective solutions.
Soft Skills
Small class sizes enable close collaboration with peers and help kids improve their teamwork, confidence, and public speaking.
Future Profession
In addition to the versatile benefit of learning to build a mobile app, kids master problem solving—a critical workplace skill.
What Students Will Learn
Explore
Students examine case studies and learn to lead digital-driven change in the public sector.
Practice
Students engage with statistic basics, social research methods and design their own public.
Apply
Based on analyzed statistical insights, students design mobile app features and launch a prototype.
Present
Kids collaborate to develop solutions to scenario challenges and exchange feedback.
Course prerequisites
No experience needed! Kids with all academic backgrounds can learn how to use technology to make the world a better place.
Kids 14-17 years old
Fluent in English
Access to a computer with internet connection
A working microphone and webcam
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